PacBot

KICKOFF | Monday, September 20th | 6PM - 7PM (EST)

The goal of the PacBot team is to design and build a robot that assumes the role of Pac-man in the popular arcade game. The team’s work culminates in the PacBot competition hosted by the Harvard Undergraduate Robotics Club, which mimics the traditional Pac-man game. Each participating PacBot autonomously navigates the arena to collect dots (“power pellets”) and avoid or attack ghosts.

THE 1T9 PACBOT

4 Ultrasonic sensors

Omni Wheels

Ardunio

The Pacbot Competition

This competition will mimic the popular game of Pac-Man. It will consist of four “ghosts,” which will be projected onto the arena, and one PacBot, which is the robot each participating team will enter in the competition. Each team’s PacBot must adhere to the specifications outlined below, and the ghosts will follow the specifications provided below. They will navigate in the arena specified below. The objective, much like in the arcade game, is to collect as many “dots” as possible. These are outlined in more detail in the “Arena” section of this document. There will be 4 “special dots” that, upon collection by your PacBot, will enable the PacBot to “eat” the ghosts for extra points. These are outlined in more detail in the “Arena” section of this document. Your PacBot will be given three lives to collect as many of the dots as possible. Scoring is outlined in more detail in the “Gameplay” section of this document. The PacBot with the highest score wins the competition.

Arena

Gameplay

Ghosts

More information about the competition as well as detailed Pacbot design specifications can be found here